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Art der Veröffentlichung: Artikel in Konferenzband
Autor: René Weller, Udo Frese, Gabriel Zachmann
Titel: Parallel Collision Detection in Constant Time
Buch / Sammlungs-Titel: Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS)
Erscheinungsjahr: 2013
Abstract / Kurzbeschreibung: We prove that the maximum number of intersecting pairs spheres between two sets of polydisperse sphere packings is linear in the worst case. This observation is the basis for a new collision detection algorithm. Our new approach guarantees a linear worst case running time for arbitrary 3D objects. Additionally, we present a parallelization of our new algorithm that runs in constant time, even in the worst case. Consequently, it is perfectly suited for all time-critical environments that allow only a fixed time budget for finding collision. Our implementation using CUDA shows collision detection at haptic rates for complex objects.
PDF Version: http://www.informatik.uni-bremen.de/agebv2/downloads/published/weller_vriphys_13.pdf
Anmerkung / Hinweis: Best Paper Award
Status: Reviewed
Letzte Aktualisierung: 06. 01. 2014

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