Abstract / Kurzbeschreibung: |
This article describes the architecture and the methods developed by the GermanTeam, the RoboCup world champion 2004 in the Sony Four-Legged Robot League. The architecture supports developing software in a joint effort of many researchers both in sub-teams of the GermanTeam itself, but also in several other teams in the league. In addition to the architecture, the different components required to play soccer in the four-legged league are presented: perception, world modeling, behavior control, and motion control. |