|
|
FB3Group BKB |
|
|
|
| MainTerm RepresentationAttributes |
|
|
| |
|
|
Attributes
Attributes
Attributes are used in the term representation to specify the
visualization properties of individual nodes and edges.
Each node and edge has its own attributes which is a list of
string pairs with a constructor "a" followed by an attribute
name and an attribute value in parentheses, or a constructor
"m" followed by a list of pop-up menus.
Here is an example for a list of attributes that can be used
in the subterm of a node:
[a("OBJECT","Node Text"),
a("COLOR","red"),
a("FONTFAMILY","times"),
m([menu_entry("MenuID","Menu Text")])
]
|
If a particular attribute is specified for a node or edge,
it will overwrite the default value for this attribute
which would be used otherwise.
Please look at the
concepts chapter
to learn more about the evaluation order for attributes.
Node attributes
and
edge attributes
are distinguished from each other.
For example, there are different attributes (more precisely:
attribute names) to set the color of nodes ("COLOR") and
edges ("EDGECOLOR").
Edge attributes cannot be used for nodes and vice versa.
Unknown attribute names and values are simply ignored without
any warning.
This way, the term representation is both up- and backward
compatible with previous and future releases of uDraw(Graph).
Some attributes, starting with character '_', are needed for
internal purposes, but can also be used in a term representation.
The usage of attributes is demonstrated in the
example
below.
|
|
|
|
|